However, the distribution of WoW races shows that most players choose the familiarity of being human. World of Warcraft gains popularity in Scandinavia The massively multiplayer online role-playing game has gained a legion of fans across the world, but it appears that it has become particularly popular in some parts of Europe. Three Scandinavian countries occupied the top three places in terms of the share of WoW's player base, with Sweden accounting for However, Activision Blizzard still generates the largest share of its revenue in the Americas, with the EMEA region coming in a close second.
In , Activision Blizzard revenues by region showed that sales in the Asia Pacific region topped one billion dollars for the first time, suggesting that the popularity of games such as World of Warcraft show no signs of slowing down. Loading statistic Show source.
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Then you will be able to mark statistics as favourites and use personal statistics alerts. Please log in to access our additional functions. Even with that downward trend, 4. World of Warcraft has been thriving for over a decade, and it will probably still be a long time before the game hits its end.
While some players have flocked to other MMOs like Final Fantasy XIV recently, likely lowering WoW 's sub count even more, there are still millions of players logging in on a regular basis. Even with this decline, World of Warcraft consistently shows an active player community, even with its monthly WoW subscription system.
If Blizzard listens to players and gives them what they want, that predicted downfall could quickly turn into an increase. WoW Classic managed to nearly double World of Warcraft's player base, but that success was short-lived. Shadowlands likewise caused a spike in subscriber counts for WoW , but that also leveled off after a short time.
Blizzard could manage to make a comeback with World of Warcraft by creating another great expansion that players want, similar to how Shadowlands became the fastest-selling PC title ever last year.
Of course, those expansions typically only keep new players in for a few months or so, and then only the hardcore players still remain subscribed to WoW. Blizzard's main goal should be keeping the game fresh for veteran players. The 4. Some of us believed that it would have legs, at least as long as Blizzard continued to provide updates, while others expected it to be a flash in the nostalgia pan.
It's still early, but at this point it looks like those who bet on its durability are going to come out on top.
Activision said during today's Q4 financial presentation that World of Warcraft's "active player community" at the end of , defined as players with monthly or longer subscriptions, was more than double what it was at the end of the second quarter, less than two months prior to the launch of Classic.
We think about the WoW community as supporting both, even though Classic and Modern are very distinct experiences. And we're committed to continuing to support both of those experiences over the long term," Blizzard president J.
And we also see players remaining engaged in both versions of the game.
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