Sure, our Guardians are universe-breaking undying wizards fielding the finest firearms of humanity's golden age and sometimes even guns built from gods, but they still want to pling pointy sticks at aliens. I really do. Crysis Remastered hit Steam after a year of Epixclusivity, so I'd expect the same here.
They're also on PlayStations, Xboxes, and Switch. As with most remasters of games from the tensies, it seems the main purpose is bringing these to modern consoles, with PC releases only a side-effect.
Unless you're wild for Crysis, you might be perfectly happy sticking with the original versions, maybe slapping some graphics mods on top if you must. Little Kitty, Big City looks like the adorable cat game I crave.
Discord CEO says 'no plan' to add teased crypto support. The Sunday Papers. If you click on a link and make a purchase we may receive a small commission. Transparency is not the only place where ray tracing helps, as it applies to all scenes objects, greatly enhancing the appearance of metals, plastics, wood, and really anything as Crysis 2 uses RT for any material with some degree of reflectivity. Given the amount of modern materials in Crysis 2, the ray traced reflections work wonders on top of the diffuse lighting delivered via SVOGI - greatly enhancing the visuals across the entire game in a more dramatic fashion than the RT seen in the first Crysis Remastered.
Effects work is improved and the odd-looking 30fps view weapon animations are also running now at full frame-rate. When combining the new lighting, the refined materials, the higher resolution textures and the improved colour schemes, Crysis 2 is a game renewed.
Consoles cannot tap into the RT features this time around, but all other aspects of the remastering work factor into the equation. Last-gen base systems? Crysis 3 is interesting in that its release date saw its CryEngine evolve, adopting many of the technologies that would eventually find their way into triple-A titles. Its forward-looking nature, combined with specific elements in its technical make-up essentially mean that upgrades are more limited compared to Crysis 2.
In fact, minor tweaks aside, the console builds all of which have the same features and trades as Crysis 2 come across more as PC ports than actual remasters.
However, the PC version of Crysis 3 Remastered does receive a lot more love. The most obvious improvement is ray traced reflections, again improving the realism of materials and specular lighting overall. Crysis 3 is filled with a lot of organic surfaces and environments, however, and here, ray tracing helps by eliminating a lot of cubemap glow and light leakage.
For water though, ray traced reflections take a back seat in the PC version of Crysis 3 Remastered, as Crytek has elected to implement full planar reflections for all of the game's flat water surfaces.
This is heavy on performance, but eliminates the inaccuracies of cubemaps and screen-space reflections. Here, we imagine Crytek decided to use planar reflections instead of RT reflections exclusively on water, since their RT reflections tend to be more specific in what geometry actually gets fully reflected.
There's a grand total of ten versions of Crysis 3 examined in this video, with a particular focus on the seven! Xbox and PlayStation remasters. Other purely graphical upgrades are few and far between in Crysis 3 remastered - for example, the grass now has the more accurate vegetation from later CryEngine versions - a small but appreciated upgrade.
Bigger upgrades in general come with the game in motion, with DLSS doing a much better anti-aliasing job than the older game. Water physics are no longer locked to 30fps, which always gave them a 'framey' look. On top of that, grass animation is also now running at full frame-rate. This is another 30fps effect in the original game that didn't look great.
Optimisations have taken place, however, so while the new Crysis 3 is far more GPU-intensive than the old one, the CPU side of the equation seems lighter - even though the 30fps grass was so processor-intensive on the older iteration of the game. And ultimately, at the end of a week of analysis work requiring three Digital Foundry team members, the news is good.
While not quite as exalted as the original game, Crysis 2 and its sequel did push back boundaries in gaming technology and while graphically demanding at the highest level, the remasters ensure that these titles will continue to scale with the PC hardware of the future. And as for the consoles, what users get are very attractive games with solid performance that serve to showcase that while very different from the first game, there's still some solid single-player campaign action to enjoy here.
Regarding the future of the trilogy, we think that a 'final flourish' that Crytek might consider is releasing the sandbox editor for all of the PC remasters, just as it did back in the day for Crysis 1 and its sequel. What we have today is welcome, but making mods a more accessible would be the icing on the cake, opening the door to new Crysis content in the years to come.
Digital Foundry specialises in technical analysis of gaming hardware and software, using state-of-the-art capture systems and bespoke software to show you how well games and hardware run, visualising precisely what they're capable of. In order to show you what 4K gaming actually looks like we needed to build our own platform to supply high quality 4K video for offline viewing. So we did.
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